Server Rates: 1x
- 2x XP Rate option for leveling alts
- Professions give 2 skill per gain
- Professions skill up chance increased by 5%
- Auto Fishing
- Cross Faction
- Marketer System
- Transmog System
- Max Professions: 10
- Debuff Limit Removed
- Player Raid Progression
- Lore-friendly Custom Content
- Grey & Green quests give Full XP & Rep
Game version: 1.12.1 (5875)
Realmlist: set realmlist nyctermoonwow.com
Welcome to NycterMoon, a Vanilla server with AI Companions!
Companions are server controlled characters you can hire from any Innkeeper and will fight for you as long as you remain online. While they are in your party, they can fulfill different roles such as Tank, Healer or DPS. You can easily put together a group that could suit your particular needs and run the content that you want, whether it's questing, dungeons, raiding or battlegrounds. The Companions come prepared with their own equipment and consumables and will try to perform their role to the best of their ability. They can be upgraded and specialized at level 60 and they will grow stronger alongside you.
Companions: The Basics
Player Raid Progression
All the raids are unlocked, but in order for each player character to progress they need to defeat the final boss of the previous raid. To unlock access to the next raid you have to complete the quest for the Companion Raid Licence given by the Companion representative in any of the main cities. You will grow stronger together with your Companions. The raid order is their order of release.
Molten Core -> Blackwing Lair -> Ahn'Qiraj -> Naxxramas.
Debuff Limit Removed
The only thing the debuff limit has ever achieved was to prohibit certain classes from playing the way they were designed to and create misconceptions about them. In reality, by removing the debuff limit all the classes can bring their full arsenal to a fight without the constant need to micromanage this limit and without negatively impacting the balance of the game. All bosses have received a slight HP increase to compensate. Less headache, more diversity, more fun and.. more DoTs!
When life gives you lemons, you pretend they are rare antiquities and make a fortune by selling them to gullible adventurers. The Marketer is in town and he knows the best deals. And.. oh my.. does he have a deal for you! You can sell all your worthwhile “treasure” (junk) for up to double the normal vendor price at any AuctionHouse and the Marketer will find a way to flip it for much more than it should probably be worth. Additionally, he’s got his own stash of trade goods for sale, at his usual “fair” prices.
Everyone knows that if you don’t look good you deal negative damage. Thankfully, some of the Companions’ illusionists have offered their service to change the way your gear looks visually, for a modest fee. Seek out Madame Belle in Stormwind or the Mistress of Shadows in Orgrimmar to give your look a brand new meaning of cool!
Have you ever wanted to be a Jack of all Trades - Master of All? Why limit yourself to one or two professions when you can learn all ten! The chance to skill up has also been increased slightly, to give you a better time in your quest to Master them All. Let everyone know that you are the person they can rely on for all their crafting needs!
For those of you who like a good story and to take things at your own pace, quests award full XP and Reputation regardless if they’re low level. This way you can take your time and savor the lore of the game and really get immersed into the uniqueness that each leveling zone has to offer, without the pressure of having to move on to a new zone when the quests have become Green or Gray to you.
Fishing is just like riding a bicycle, you do it once and your body simply remembers how to do it again. Become as skilled an angler as Nat Pagle while focusing your energy on the things that matter, like what delicious dish to make from your caught fish, or how to catch that angle that makes you look good in a screenshot!
The shrewd craftsman Grimando Goldenlock is looking for rare materials for his work on his fabled magnum opus. In order to acquire them he’s willing to part with one of his inventions, the legendary New Beginnings shirt. To find out what you need to do to obtain it, speak with the Companion representative in any of the starting zones. The shirt is highly sought after so it won’t be easy to get, but it is rumored to allow the wearer to gain experience very quickly.
There are times to fight and there are times to fight together, back to back, side by side. The dangers of Azeroth are fierce but united we are stronger. It's time to put the old rivalries aside and stand as one, for the fires of Molten Core burn just the same. Rumor has it that when a Shaman's Wisdom and a Paladin's Might combine, even the Firelord himself cowers.Join us!
READ BEFORE REGISTER
By clicking Register you agree to the following rules of the server:
- Rule 1. Be positive and helpful to other players.
- Rule 2. Be respectful to the staff.
- Rule 3. Jokes about mental disorders will result in a ban.
- Rule 4. Racism or discrimination will result in a ban.
- Rule 5. Hacking, botting or gold trading for real money will result in a ban.
- Rule 6. Avoid religious and political discussions.
1. Create an Account by visiting the Registration page.
2. Download the Client (5GB) from the provided link in the Server Information section. The server supports the client version: 1.12.1 (5875).
3. (Optional) We highly recommend that you also download the Companions Control Panel Addon to make it easier for you to control the Companions. Should you choose not to download the Addon the Companions can also be controlled by chat commands, manually.
4. In the Client’s main folder, open realmlist.wtf with notepad and replace all text with:
set realmlist set realmlist nyctermoonwow.com
(Limited to show 49 player - Online players: 5)
|Name||Race||Class||PVP Rank||Rank Points|
The easiest way to control the AI Companions would be to use our Companions Control Panel Addon.
This will give you access to their most important commands without the need for macros or remembering their chat commands. You can also assign a keybind for the Addon to quickly open or close the interface. To do so: open up the game menu, select Key Bindings and scroll down to the Companions Control Panel section where you can assign a keybind of your choosing.
The CPP Addon allows you to quickly customize and add Companions to your group, change their roles and strategies, setup Crowd Control and Focus Marks for the Companions to prioritize, and easily access their commands for movement, attack and object usage.
You can quickly download the Addon by using the link in the upper right hand side of the page, or by joining our Discord server and checking the #announcements channel.
Any command directed at the Companions must contain the prefix .z followed by the desired command and/or arguments.
By typing .z in game chat you will be given a list of all of the available commands.
.z add [class][role][race][gender]
This is the main way to add a Companion if you want full customization over them. The only mandatory arugment here is [class]. The other arguments can be specified or can be left blank, in which case you will get something randomized for that argument.
.z add warrior tank human male -> A new Companion of Class Warrior, Role Tank, Race Human and Gender Male will be added.
.z add warrior -> A new Companion of Class Warrior, Role Random, Race Random and Gender Random will be added.
.z add warrior tequila sunrise on a beach somewhere -> A new Companion of Class Warrior, Role Random, Race Random and Gender Random will be added.
.z add tequila sunrise on a beach somewhere -> Syntax Eror, no Companion will be added.
.z add [role]
Alternatively, a quicker way is to add directly by [role], which will give you a Companion of the specified Role but everything else is Random.
.z add tank -> A new Companion of Role Tank, Class Random, Race Random and Gender Random will be added.
Another way to add Companions is by cloning, which will duplicate a target Player of your level or lower.
If you wish to remove Companions from your group there are 3 methods. Either by using this command or, more commonly, by kicking them out of the group, or by leaving the group yourself.
.z set [role]
This command sets the role of a targeted Companion to whatever you pass as argument. This is useful for changing the rotation and strategy of Companions with multiple specs. For example, you can change a Druid from Bear tanking into a healer, though be warned that nothing else changes, only their strategy.
.z set healer -> Targeted Companion will be set as a Healer and will try to heal the group, instead of whatever else they were doing before.
.z come [role/class] (not)
If you don't pass an argument then all Companions will come to your location. By passing a role or class argument you can specificy whom should come to you. Additionally, you can use a second argument: not to exclude the specified first argument. If you target a Companion then only that Companion will come, irrespective of your arguments. If you don't have a target selected then all Companions matching the arguments will be affected. When using the Addon not is represented by a checkbox next to the [role/class] selector. When the box is unchecked that means not is in effect.
.z come tank -> All Companions with the role Tank will come to your location.
.z come tank not -> All Companions except Tanks will come to your location.
.z come mage -> All Companions with the class Mage will come to your location.
.z come mage not -> All Companions who are not Mages will come to your location.
.z stay [role/class] (not)
This command makes the Companions hold their current position. The arguments work in the same way as with .z come.
.z comestay [role/class] (not)
A combination of .z come and .z stay. First, the Companions will come to your location and then they will stay. This command is very useful for a lot of different situations such as corner pulling, getting the Companions past mobs they might otherwise aggro, or just generally making sure they're not sitting where they're not supposed to.
.z move [role/class] (not)
If you have made your Companions stay then you have 2 options to get them moving again, either with .z come or this command.
.z pull [duration, default 10 seconds]
This command has 2 effects. First, it pauses all DPS Companions in the group by the given duration, default is 10 seconds. Secondly, it sends in the Tank Companions to attack. Healers are unaffected. Very useful if your Tank Companion is struggling with holding aggro, which is usually the case in end game dungeons when they need more time to establish threat.
It forces the Companions to use AoE spells if they are in range of the selected target. Useful for situations where they would otherwise not use AoE, such as for killing the gate rats in Stratholme because they don't consider critters as valid targets for AoE.
It will send the Companions to attack a selected target.
It will cause all Companions to stop attacking.
.z pause [duration, default 300 seconds]
It will pause the targeted Companion for the specified duration, default 300 seconds. Paused means they won't do anything at all, completely frozen. Useful in case you want your Companions to stay out of your way for a while.
It will unpause the targeted Companion.
.z ccmark [raidmark]
The default CC Mark is Moon. This command changes it to something else that you specify. You can either change it for individuals or all the Companions at once based on whether or not you have one selected.
.z focusmark [raidmark]
The default is Cross for Tanks, Star for Healers and Skull for DPS. Be aware that focus marks causes Companions to focus solely on the target who has the mark.
.z toggle [helm/cloak]
To help you customize your Companions further, this command allows you to hide or show their helm or cloak. If you use it without arguments then both the helm and cloak will be toggled, for individuals or whole group depending on the target selection.